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Old Jul 31, 2006, 08:08 AM // 08:08   #41
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I think Common crafting storage should be doubled. Common materials fill up alot faster, and they are essentially worth 1/10th (see trader) of a similar rare material. Plus most 15k needs more than 250.
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Old Jul 31, 2006, 11:26 AM // 11:26   #42
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Wards-

All I know, is that I have seen IWAY lose to team who use Wards.

Channeling and cold damage -

Don't forget Vile Miasma too (Deals (x) cold damage and hexes with degen if they have a condition.). You still think the Ritualist deserves armor penetration, the same bonus the Elementalist gets? (Though Lightning spear has 25% armor penetration, a new Paragon mana based spear attack, but that is just one skill, and it doesn't add very much damage.) I mean, at a reasonable level, many of the channeling damaging spells deal over 100 damage (To a 60 armor target), some to multiple targets.

HOWEVER...

I'm not going to keep trying to change your mind. Possibly Channeling magic needs a little buffing, but I think you just may be overlooking it a little.

Your "eh?" my ?/? + 3 -

....I give up here too.

Signet of Creation

I don't think it is merely a "few extra hits". Was I totally off when I made that 450 health thing? I still think Signet of Creation would be a perfectly viable Tombs Sprits spammer skill.
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Old Aug 02, 2006, 07:33 PM // 19:33   #43
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Quote:
Originally Posted by majoho
A load of the same bullcrap suggestions we have all the time.

I mean keyrings - what is the point? You don't have "permanent" keys in GW and if you hoard keys you should just consider using them and stop farming for a while.
Because it takes up a slot that would be useful for other things given the state of storage in the game. I BARELY farm. Just simply adventuring through a damn zone and i fill up 99 times out of 100
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Old Aug 09, 2006, 06:44 PM // 18:44   #44
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In all honesty the first post made was very informational and on topic in regards to storage/inventory space. However, it seems this topic has gotten way off topic and relates to pvp builds more than inventory/storage space.

I think if you want guildwars developers to actually take notice of what is said you need to stay on topic here...
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Old Aug 13, 2006, 03:28 PM // 15:28   #45
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To get back on topic, Im simply asking for more storage space than I would use for one simple fact:
Every RPG I have ever played, be it MMO, be it Console Final Fantasy or whatever, has always had either the ability to store EVERYTHING, or just simply more space than Ill ever really need.

If ANet did not desire to make an item driven game, then why introduce unique skinned weapons? Why give us unique bonuses on weapons? If you dont want a flood of items, then dont HAVE items to get.

You make essentially a 3-D version of D2 (which was HEAVILY items based) and then wonder why people need storage to store all their nice loot?

Just because you didnt intend for it to go one way or the other, it HAS gone to items, and storage and collection of said items.

Additionally, granted, the end game goal was to be pvp above all others, thats fine. In addition to that, Im sure most heavy pvpers realize the power of having a pve capable of pvping (armor swapping, more weapons to swap around, etc.)
Yet, just simply having the armor and the vast amount of weapons I need to MONK in pvp and I have less than my backpack left.

This issue I think seriously needs to be addressed by ANet, and I dont think giving us even a 500 slot storage, or 1000 slot storage is neccessarily unreasonable.
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